extends CharacterBody2D
class_name BaseBox

func _input(event):
	if event is InputEventMouseButton and event.pressed:
		var player = get_node("../Player")
		if player.get_child(0).get_rect().has_point(to_local(event.position)):
			set_deferred("global_position", player.global_position)
			player.set_deferred("global_position", global_position)
